State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2021

Top 5 City Building Games on iOS in Netherlands: Q2 2021

Discover the performance metrics of the top 5 city building games on iOS in the Netherlands for Q2 2021, including downloads, revenue, and active users.

Top 5 City Building Games on iOS in Netherlands: Q2 2021

The second quarter of 2021 saw intriguing trends for the top 5 city building games on the iOS platform in the Netherlands. Here’s a detailed look at their performance metrics.

City Takeover from Voodoo experienced fluctuations in its weekly downloads, starting at around 5.4K in early April and gradually declining to approximately 844 by the end of June. The game also saw a decrease in weekly active users, dropping from about 19K to 8.3K over the quarter. Revenue showed sporadic patterns, peaking at $71 in late March and dipping to $0 multiple times.

Merge Mayor by Starberry Games GmbH had a notable increase in activity. Weekly downloads spiked dramatically from 480 in mid-April to 5.7K by late June. The game’s weekly revenue also saw a significant rise, peaking at around $569 in the last week of June. Active user numbers followed a similar upward trend, starting at 280 and reaching over 7K by the end of the quarter.

SimCity BuildIt, developed by Electronic Arts, maintained a relatively stable performance. Weekly downloads fluctuated slightly, ranging from 646 to 1.1K. The game’s weekly revenue remained robust, peaking at approximately $4.8K at the end of March and averaging around $3.5K to $4.7K for most of the quarter. Active users stayed consistent, hovering around 13K to 15K.

Global City: Building Games by MY.GAMES B.V. showed moderate activity. Weekly downloads varied, with a peak of 1.3K in mid-April and a low of 174 in late March. Revenue saw a steady increase, peaking at $1K in late May. Active users experienced a peak of 1.3K in mid-April, with a slight decline to 559 by the end of June.

Megapolis: City Building Sim from Social Quantum had a more modest performance. Weekly downloads showed a peak of 905 in mid-April, declining to as low as 70 by late June. Revenue peaked at around $1.3K in mid-May, but generally hovered between $150 and $512 for most of the quarter. Active user numbers remained relatively stable, ranging from 744 to 948 during the quarter.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s comprehensive reports.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021